#[repr(C)]pub struct Point2D {
pub x: f32,
pub y: f32,
}Expand description
2D point data structure
Fields§
§x: f32§y: f32Implementations§
Trait Implementations§
impl Copy for Point2D
impl Pod for Point2D
Auto Trait Implementations§
impl Freeze for Point2D
impl RefUnwindSafe for Point2D
impl Send for Point2D
impl Sync for Point2D
impl Unpin for Point2D
impl UnwindSafe for Point2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.