ScatterRenderer

Struct ScatterRenderer 

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pub struct ScatterRenderer { /* private fields */ }
Expand description

Scatter plot renderer - implements both WindowRenderer and WebRenderer traits

This dual implementation allows the same renderer to work in:

  • Native window contexts (Python bindings, desktop apps)
  • Web contexts (WASM, browser-based apps)

Design principles:

  • Trait composition: Implements multiple specialized interfaces
  • Context-agnostic core: Same rendering logic for all platforms
  • Resource encapsulation: Manages its own GPU resources

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impl Renderer for ScatterRenderer

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fn render_to_pass<'rpass>( &'rpass mut self, render_pass: &mut RenderPass<'rpass>, )

Render to the provided render pass
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impl WebRenderer for ScatterRenderer

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fn new(backend: &GPUBackend) -> Result<Self, String>

Create a new renderer with GPUBackend
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fn render_with_backend( &mut self, backend: &GPUBackend, data: &ChartData, options: &RenderOptions, ) -> Result<(), String>

Render with full backend context
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fn update_data( &mut self, backend: &GPUBackend, data: &ChartData, ) -> Result<(), String>

Update data using backend
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impl WindowRenderer for ScatterRenderer

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fn new( device: &Device, config: &SurfaceConfiguration, chart_data: ChartData, ) -> Self

Create a new scatter renderer for window context

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fn update_data(&mut self, device: &Device, chart_data: &ChartData)

Update the vertex data

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